# Next Steps ## Immediate Actions 1. Générer les maquettes haute-fidélité (v0, Lovable, ou Figma) 2. Setup le projet avec shadcn/ui et configurer le thème 3. Implémenter le Layout principal (sidebar + header) 4. Développer le Dashboard avec widgets mockés ## Design Handoff Checklist - [x] All user flows documented - [x] Component inventory complete - [x] Accessibility requirements defined - [x] Responsive strategy clear - [x] Brand guidelines incorporated - [x] Performance goals established ## Prompt v0.dev (Dashboard) ``` Create a dark mode dashboard for a Dofus MMORPG character management app called "Dofus Manager". Layout: - Left sidebar (240px) with navigation: Dashboard (active), Characters, Accounts, Teams, Settings - Main content area with widgets grid Widgets (3 columns on desktop): 1. "Comptes" card: showing "12 comptes" and "45,230 ogrines" with folder icon 2. "Personnages" card: showing "64 personnages" and "Niv. moy: 198" with users icon 3. "Teams" card: showing "3 actives" and "87% complete" with swords icon 4. "Monnaies" card (spans 2 cols): list of currencies with amounts 5. "Progressions" card: progress bars for Dofus, Donjons, Recherchés 6. "Actions rapides" section: buttons for + Personnage, + Team, Bulk Progressions, Sync Style: shadcn/ui, dark slate background (#0F172A), blue primary (#60A5FA), Inter font 14px ``` ## Prompt v0.dev (Liste Personnages) ``` Create a character list page for "Dofus Manager" with filters sidebar. Layout: - Left filter sidebar (250px): Classe checkboxes, Serveur checkboxes, Progression filter - Main data table: checkbox, Nom, Classe, Niveau, Serveur, Compte columns - Top bar: search input, bulk actions when selected, + Ajouter button - Pagination at bottom Style: Dark mode, shadcn/ui, dense table rows (48px height), hover shows edit/delete icons ```